We know that everyone has their favorite scenes and settings that they like to use when they start Poser. Some of the new operations include gamma, brightness, contrast and robust light bloom controls. Post-processing is an essential part of the rendering process, and in Poser 13, we've added several new PostFx operations to help you achieve the look you want. We've added support for more remote rendering services including GPU-based remote render nodes. If you use remote rendering to speed up your workflow, you'll be pleased to know that Poser 13 includes several improvements in this area. This engine, based on Cycles X, provides dramatically faster rendering times and improved render quality. One of the most significant improvements in Poser 13 is the updated SuperFly render engine. Updated SuperFly (Cycles X) Render Engine So, what can you expect from Poser 13? Let's take a look at some of the highlights. Fortunately, end-users creating scenes, rendering images and producing animations will not be affected and will find plenty of cool new features in this release. To help with this, we have been working to improve Poser's design tools to simplify tasks such as creating clothing for figures. We understand that this is not ideal for content creators looking to seamlessly interchange data with other 3D design tools. Unfortunately, end-to-end support for unimesh figures will not be included in the initial Poser 13 release. Poser 13 is almost here, and we're excited to share with you some of the new features and improvements that will be included in this latest release.
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